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Illusion real play game
Illusion real play game











illusion real play game
  1. #Illusion real play game full
  2. #Illusion real play game windows

It would sure be nice to finally have a good game based on The Matrix, too, hint-hint-wink-wink.Our new installment of the “Illusions” column in Scientific American Mind, out yesterday, is dedicated to “Folk Illusions,” the misperception tricks that school age children play on each other at recess and sleepover parties. Not that photorealistic games are necessarily my favorites, but I’ll take all the immersion I can get.

illusion real play game

  • Average polygon count? 7000k buildings made of 1000s of assets and each asset could be up to millions of polygons so we have several billions of polygons to make up just the buildings of the cityĮpic Games’ pitch is that Unreal Engine 5 developers can do this or better with its ready-made tools at their disposal, and I can’t wait to see them try.
  • #Illusion real play game windows

    In night mode, nearly all lighting comes from the millions of emissive building windows No light sources were placed for the tens of thousands of street lights and headlights.

  • The entire world is lit by only the sun, sky and emissive materials on meshes.
  • Almost 10 million unique and duplicated assets were created to make the city.
  • 27,848 lamp posts on the street side only.
  • There are 17,000 simulated traffic vehicles on the road that are destructible.
  • There are 45,073 parked cars, of which 38,146 are drivable and destructible.
  • illusion real play game

  • There are 1,248 intersections in the city.
  • There are 512 km of sidewalk in the city.
  • The city is 4.138 km wide and 4.968 km long, slightly larger than the size of downtown Los Angeles.
  • Here are some other impressive stats from the game from Epic’s press release (via Eurogamer and VentureBeat ): I did a bunch of that before I got bored, though, just taking in the world. You can crash any one of the game’s 38,146 drivable cars into any of the other cars or walls, I guess. You can’t land on buildings, there’s no car chases except for the scripted one, no bullets to dodge. Not that there’s a lot to do in The Matrix Awakens except finding different ways to take in the view. Like Neo, you can see what the world’s made of.

    #Illusion real play game full

    Screenshot by Umar Shakir / The VergeĪnd the most convincing part is that it’s not just a scripted sequence running in real-time on your PS5 or Xbox like practically every other tech demo you’ve seen - you get to run, drive, and fly through it, manipulate the angle of the sun, turn on filters, and dive into a full photo mode, as soon as the scripted and on-rails shooter parts of the demo are done. Screenshot by Umar Shakir / The Vergeĭespite glitches and an occasionally choppy framerate, The Matrix Awakens city feels more real, thanks to Unreal Engine’s incredible global illumination and real-time raytracing (“The entire world is lit by only the sun, sky and emissive materials on meshes,” claims Epic), the detail of the procedurally generated buildings, and how dense it all is in terms of cars and foot traffic. Going back to look at videos of those games, even the most recent ones that added real-time raytracing, their cities look game-like by comparison. It’s head-and-shoulders above the most photorealistic video game cities we’ve seen so far, including those in the Spider-Man, Grand Theft Auto and Watch Dogs series. Image: Epic Gamesīut from a “is it time for photorealistic video game cities?” perspective, The Matrix Awakens is seriously convincing. It honestly reminds me a bit of the original Final Fantasy VII, where Cloud, Tifa, Barrett and Aerith might look quite different depending on whether you were playing a battle, watching a cutscene, or traversing the world - because even though developer Square could produce state-of-the-art graphics, there weren’t resources to give everything the same level of polish. From a “digital humans” perspective, the illusion breaks pretty quick.

    illusion real play game

    We go from a veritable doppelganger of Reeves that must have been at least partially real-life footage, to uncanny valley puppetry (what robot is wearing Keanu’s skin?) to cutscene-quality video game avatars, to finally just fairly average video game characters roaming around a world with no particular purpose.













    Illusion real play game